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Hello, i tried to do a similar movement like you had it? is there a place where i can see how you solve it? i feel i little stuck about to progress on that movement :(

(2 edits) (+1)

0.9 (post jam)
- Added Linux version
- Added loader animations
- Added sound and visual feedback as well as minor engine shutdown for missing a grab 
- Dice now get slung if you release them while boosting, causing them to inherit some of your momentum
- Slung dice that hit a slot will get slotted 
- Annihilation event takes longer and shows remaining time now, giving more room for a close comeback
- Game now displays your best previous run as part of the title screen
- Made dice slots a little more distinct from actual dice
- Universal dice slot is now animated
- Tidied up slot positioning on most objects
- Cargo ship jump sequence is faster now
- Added some pointers towards load zones after charging the printer
- Fixed soundtrack not re-initializing correctly when on low dice count 
- Fixed z-layer issues with numbered dice slots created later in a run, obscuring dice stored within them
- Fixed cargo ship being able to jump in the very same moment that another ship leaves
- Fixed some typos

Needed to close this after a a couple rounds or I wouldn't be able to get to any other games. Great job!