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We have located an ancient alien machine that will produces infinite amounts of exotic matter dice once turned on. A single such dice can power a whole continent for a generation. Our world will enter an age of post-scarcity!
But the dice are highly unstable and will enter a supercritical state if too many accumulate. Star-system scale disaster! A single worker with a forklift rig will have to be brave enough to perform the loader-shift of their lifetime.

Once the printer is turned on it won't stop, in fact it'll power up and go faster over time. Given how old this machine is, the dice it produces might become more and more anomalous. We'll try sending you upgrade blueprints to help you out.

Avoid creating a terminal matter accumulation events at all cost. That would be bad. We are counting on you.

Made in 48h for GMTK Jam 2022.

How to play:

(w): boost

(Mouse): steer

(LMouse): load/unload dice

StatusReleased
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorsleeper_games
GenrePuzzle
TagsDice, gdevelop, Management, Relaxing, Sci-fi, Top-Down

Download

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Click download now to get access to the following files:

Dice Loader Windows.zip 82 MB
Dice Loader Linux.zip 80 MB

Comments

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Hello, i tried to do a similar movement like you had it? is there a place where i can see how you solve it? i feel i little stuck about to progress on that movement :(

(2 edits) (+1)

0.9 (post jam)
- Added Linux version
- Added loader animations
- Added sound and visual feedback as well as minor engine shutdown for missing a grab 
- Dice now get slung if you release them while boosting, causing them to inherit some of your momentum
- Slung dice that hit a slot will get slotted 
- Annihilation event takes longer and shows remaining time now, giving more room for a close comeback
- Game now displays your best previous run as part of the title screen
- Made dice slots a little more distinct from actual dice
- Universal dice slot is now animated
- Tidied up slot positioning on most objects
- Cargo ship jump sequence is faster now
- Added some pointers towards load zones after charging the printer
- Fixed soundtrack not re-initializing correctly when on low dice count 
- Fixed z-layer issues with numbered dice slots created later in a run, obscuring dice stored within them
- Fixed cargo ship being able to jump in the very same moment that another ship leaves
- Fixed some typos

Needed to close this after a a couple rounds or I wouldn't be able to get to any other games. Great job!