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Hyperspace Decorator
A downloadable game for Windows and Linux
Precursory AI decorator sim-environment, assumed to be created during the 48 standard hour event known as Global Game Jam 2019.
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Your purpose is to select furniture for the alien assets aboard [factory_ship_id].
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As agreed in [subject_contract], assets can only receive one piece of furniture per standard year.
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As agreed in [subject_contract], assets will not be allowed to choose furniture themselves to ensure maximum efficiency, compliance with ship regulations and compliance with general system law.
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Your task is to read asset bios, determine their preference and select furniture that makes them feel "at home". You will select the correct room furniture in regards to [room_stat_ cosiness], [room_stat_virtuality] and the material components [room_mat_metal/gas/bio].
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Your performance will be evaluate at the end of asset work shifts. Increased productivity due to adequate accommodation will result in more funds allocated to your on-board replication facilities.
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Up to [30] pieces of furniture objects will be made available for printing after completing work shifts. [contract] will be expanded to allow employ of up to [3] alien species. Room size will also increase as seen fit by [accommodation_overlord_mind].
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Reduced productivity due to failing to provide ample decoration will encure a penalty. If your funds are depleted after a shift-end review you will be replaced by a more efficient decorator AI.
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Insert [complementary_encouragement_phrase] of your own preference.
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[creator_reference_appendum]: Not really happy with how this game turned out, but it got quite a bit of content and complexity to it so I put it up regardless. The UI is still messy at times and the economy might be a tad unbalanced. Feel free to leave feedback. Writing the alien quirks and spiriting the furniture was fun, other than that I spend half the time with working on the UI and it didn't even turn out good. :o If you want a better jam game play my last years entry. :p I like that better at least.
Status | Released |
Platforms | Windows, Linux |
Release date | Jan 27, 2019 |
Author | sleeper_games |
Genre | Puzzle |
Made with | GIMP, GDevelop |
Tags | Colorful, Economy, ggj19, Global Game Jam, Management, Narrative, Non violent, Pixel Art, Sci-fi, Short |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
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Hyperspace Decorator 1.0 and how it differs from the Jam release
- Completely revamped unlock progression to ensure that starting furniture allows to alter all room properties in any direction
- Changed many furniture properties, earlier furniture is generally less expensive but also alter rooms to lesser degrees
- Revamped unlock progression
- Changed native resolution to 1280x720
- Added three new pieces of furniture
- A few pieces of furniture are now hidden and might randomly unlock during runs
- Changed UI to allow for more alien information to be displayed
- Progression now affects which species can appear, you start with humanoids and can only get the other aliens later
- Aliens are more likely to have material related quirks now
- Added a line describing the general preferences of each alien specie
- Added some additional title tutorial texts
- UI stat arrows now change size in relation to selected furniture bonuses
- The tile in front of the room doors now automatically counts as occupied from the start
- Added one additional intermediate grade to the room experience breakdown
- Lowes grade is assigned for worse room values now, but comes with a -20 penalty
- Reduced "Like Home" bonus to +20
- Normalized sound level of background track
- Made funriture tooltip text and shift end report text smaller
- Fixed Cosiness and Virtuality goal blobs not being positioned correctly
- Fixed music not looping correctly
- Fixed 2-tile furniture not occupying both tiles correctly
- Fixed a bug making most non_humanoid alien names unavailable