Hyperspace Dogfights 1.15: No Masters is in the works


I though I was done with this game, but then I read through some reviews and that page long lore discussion on the discord and when I got stuck thinking about another content update it was already too late. I know full well that working another month on a game that basically nobody buys isn't a smart business move, I guess your're lucky that I don't understand capitalism. ¯_(ツ)_/¯

Update 1.15 No Masters will center around boss battles and new late game challenge modes. These will again come in the form of Technophages, challenge passives that you activate on the title screen. While the previous Technophages mostly affected your jets stats, the 5 new ones will make broader changes to the overall structure of the game. There will be a boss rush mode. There will be an "Iron Dog" hard mode, a variation of something that previously only existed as a cheatcode. And more. I hope to push your dogfighting skills to the limit, while also implementing some stuff that previously got cut due to time concerns.

If you are still new to the game you won't see the challenge modes for a while, but additionally there will be a full set of new boss unlocks, all tied to defeating bosses without taking damage. So even on regular runs you'll have new things to strive for.

The update is still early in development and I'm not quite sure how long certain features will take to implement. But I hope to finish it in February. There might be a public beta for the update at some point, so stay tuned. Same as the two previous content updates, No Masters will be free of charge. I'm considering adding an optional "Air Support" dlc package that allows you to shoot me a few bucks at your own volition.

Also the game is 20% off during the lunar new year sale, so now is your chance to get into some juicy item-stacked airobatics if you don't own HDog yet. Peace.

Stefan
Sleeper Games

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