Hyperspace Dogfights 1.212


With my new game ---Red---Tether--> launched I finally had time to put together a long due patch for Hyperspace Dogfights. To celebrate the launch, this update also includes a couple new items for you to play around with. Many are unlocked by reaching certain global completion percentage or are part of the loot pool from the get go. So you might find most of them immediately, depending on how far you progressed in the game.


Hyperspace Dogfights Version 1.212 (End-Tech)

- 6 new passives added (mostly unlocked by reaching certain global completion percentage)
- 3 new actives added
- Missile Maker is now tier 3 (was 4)
- Reduced all explosive displacers dmg vs shield (25%-->10%, affects self damage)
- Added some safeguards to ensure that entering intermission does not prevent dying store shops from dropping their SRM
- Stimpack now applies enrage immediately on use, eliminating situations when active auto-skip on jump would prevent the full effect
- Boss Rush now disables endless mode
- Blade Hull collision damage taken reduction now affects ground and prop collisions
- Fixed Blade Hull never actually reducing collision damage taken from enemy collisions :o
- Fixed flak effects using current player muz flash anim instead of the one used by their shot
- Attempted to fix an unclear case of item IDs not getting written into gear_get.txt when taking chest content
- Fixed some typos

Files

Hyperspace Dogfights Windows 571 MB
Version 1.212 Feb 05, 2022
Hyperspace Dogfights Linux 568 MB
Version 1.212 Feb 05, 2022

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Comments

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are there any graphics options to reduce confusion yet? like coolour pallet etc. Also cloud disable/transparency, I always thought opaque forground clouds in a fast paced shooter about trying to dodge stuff was a dumb design decision.

the clouds actually synergize with several items and are designed to obscure the enemies vision of the player, as well as add dfficulty if enemies are behind. they are intentional

Yes!!! I love this game, it's underrated

hell yeah