Swirl W@tch 1.1 Resistance Supplies Is Here!


Swirl Watch just got its first major content update!


You can now cause comms blackouts at any time with the jam pod, blind ships with the new dazzler gadget, silently disable them with EMP effectors or the new Hex-9 hybrid tool, link enemy reactors to eliminate multiple ships simultaneously or straight up blanket an outposts with various types of (expensive) fire support. 

Passive upgrades also got many new additions, among other things now allowing for high accuracy builds via hard reductions of minimum weapon sway. Sonar can be modified to detect through objects, you can get free disguises each zone, or reactive dazzlers that blind anyone who looks at you too carefully. There are ways to increase your personnel and PS gains from missions now, but you can also spend excess PS on a one time run bonus or go into missions with a completely random loadout, using the new shuttle ship that gets crowd-sourced gear when deploying. Oh and there is a offense-focused salvager that can straight up disassemble wrecked CorPo ships to regain health.

If you have some PS banked you can add some of the new gear to your loadout immediately. Other items come with new unlock requirements, many revolving arround mastering the new and old ships. I also added a couple new training simulations to introduce some of the new items as well as previously existing mechnics. And TacHI can now give you random tips on the title screen. Cheers! 

As with all my updates, 1.1 is now part of the game for free. I hope you get something out of it.

A thousand limbs uplift you!


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All of the games that this guy puts out, have been grand slams...