Red Tether Version 1.003/4 (Launch)
1.002 (Launch)
- Fixed shield overlay not scaling to resolution changes correctly
- Fixed pause music changes affecting main track instead of pause version
- Fixed an item ID specific bug
1.003 (Launch)
- The game can no longer detect UVAxis on controller due to inconsistent 0 state across controller models (potential fix for current controller problems)
- Added hidden 2 frame micro cooldown to firing harpoons to counteract issues with extremely rapid inputs
- Excessive harpoon spam now overheats projectors and causes tether cooldown
- Added option that makes the game pause automatically when clicking outside the game window
- Attempted to fix crash when stabilizing by reworking how forces are applied and stored
- Tapping stabilize multiple times now makes you break faster (also added minor visual indication for stabilizing having stronger ignition)
- Adjusted pitch on some pause sounds
- Final tether warning sound will no longer play if you can only deploy one tether
- Fixed jump counter damage affecting all objects in the current wave
- Fixed some sounds not being affected by sfx volume setting correctly (please report should this persist somewhere)
- Fixed brief fullscreen toggle when returning to title
- Fixed bad Z-layering on player engine flares
- Fixed some typos
Files
Get ---Red---Tether-->
---Red---Tether-->
Tugboat receives advanced rope, destroys entire alien invasion fleet.
Status | Released |
Author | sleeper_games |
Genre | Action |
Tags | Space |
Languages | English |
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- Red Tether Version 1.104-1.109 (Hazard Squad)Dec 20, 2022
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