Red Tether Version 1.003/4 (Launch)


1.002 (Launch)

- Fixed shield overlay not scaling to resolution changes correctly

- Fixed pause music changes affecting main track instead of pause version

- Fixed an item ID specific bug


1.003 (Launch)

- The game can no longer detect UVAxis on controller due to inconsistent 0 state across controller models (potential fix for current controller problems)

- Added hidden 2 frame micro cooldown to firing harpoons to counteract issues with extremely rapid inputs

- Excessive harpoon spam now overheats projectors and causes tether cooldown

- Added option that makes the game pause automatically when clicking outside the game window

- Attempted to fix crash when stabilizing by reworking how forces are applied and stored

- Tapping stabilize multiple times now makes you break faster (also added minor visual indication for stabilizing having stronger ignition)

- Adjusted pitch on some pause sounds

- Final tether warning sound will no longer play if you can only deploy one tether

- Fixed jump counter damage affecting all objects in the current wave

- Fixed some sounds not being affected by sfx volume setting correctly (please report should this persist somewhere)

- Fixed brief fullscreen toggle when returning to title

- Fixed bad Z-layering on player engine flares

- Fixed some typos

Files

Red Tether Windows.zip 474 MB
Jan 20, 2022
Red Tether Linux.zip 478 MB
Jan 20, 2022

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