Red Tether Version 1.201-1.206 (Hazard Zone)
1.201 (Hazard Zone)
-Currier class cargo ships now have a good chance to drop health if they are destroyed by anything but self-destruct.
-Sludge Pump fire rate increased (1.4-->1.2)
-Attempted to fix a bug causing the first upgrade in a run to not take effect.
-Fixed bad collision on messy barb harpoon anim.
-Fixed empty entry in tether item database orb.
-Fixed Puppy Renegade B crash self damage not resetting correctly on ship selection update.
-Fixed bad collision on tanner class hazard carrier.
-Fixed a couple ambiance sounds using the wrong channel, potentially overwriting other sounds in specific circumstances.
1.202 (Hazard Zone)
-EM Industrial Zone spawns additional magnetic enemies now.
-Administrator class magnetic carrier now carries interceptors instead of scouts.
-Saint class is now so blessed that it no longer requires shields to defend itself.
-Neutronium missile move speed reduced. (0.9-->0.85)
-Fixed AM Anomaly and FloAux bomber attack not taking effect.
-Fixed AM Autocannon attacks not detonating when firing while wielded.
-Fixed hyperdeath autocannon not applying all its effects when firing while wielded
-Fixed player self damage from wielded electric wave gun arcs.
-Fixed pacification sheers erroneously requiring a full retreat to trigger reward spawn.
-Fixed pacification sheers reward threshold scaling incorrectly after spawning reward.
-Fixed title hazard containers not unlocking correctly.
-Fixed problem with EMP Seeker electrification after they have been intercepted.
-Fixed minesweeper EDR being able to target EMP seekers.
-Fixed EMP seekers not detonating correctly.
1.203 (Hazard Zone)
-Frost stalker skin now makes you immune to coolant cloud damage.
-Endless mode scales max size 3 enemy spawn count more slowly now (+1 at wave 25, 38, 55, 65)
-Fixed magnetic fields being able to rotate fixed objects.
-Fixed Shackles B unlock interfering with [redacted].
-Fixed some inconsistencies in how ultra missiles fire.
-Fixed adaption antenna unlock displaying the wrong item.
-Fixed a problem with tether item database.
-Fixed a bug related to using aim correction on multi shot.
1.204 (Hazard Zone)
-Jump jamming on wave start can now only affect small and medium ships to miss their destinations.
(Eliminating situation of disproportional usefulness when 2 warriors would jump into another etc.).
-Magnetic Inductor now creates the field on connected objects instead of harpoons and the field follows the object after disconnect.
-Magnetic fields now apply some residual force to attracted objects when collapsing.
-Fixed some problems with magnetic fields caused by some attachments not knowing their parent object crash id.
-Fixed a problem preventing magnetic induction target and parent from being excluded from magnetic field pull.
-Fixed magnetic fields turning objects that have 0 crash avoidance turns speed.
-Fixed shield drill not piercing bomber shields correctly.
-Fixed AM auto cannon ignoring temporary stealth.
-Fixed some bad entries on ship stat sheet.
1.205 (Hazard Zone)
-Adjusted limitations on jump-jammer and clarified tooltip.
-Ships with electrified attachments are now EMP resistant.
1.206 (Hazard Zone)
-Attempted to overall make both zone 4 variants more even in terms of difficulty.
-Added 2 new magnetic attachments
-Added 3 new enemy variants.
-Mag-Charge Railguns now fire 3 shot bursts and attack faster now.
-Consecrated neutronium missile move rate reduced.
-Acid spills can no longer apply acid once they are mostly faded out.
-Hangar and mine layer attachments no longer prevent retreat while active.
-Adjusted jump jammer limitations and description.
-Increased stealth reveal time on tug targeting.
-Attempted to fix a problem related to how player self-pull force is taking effect.
-Fixed situations in which both an EMP wave shot and the electric arc could hit you on the same frame, leading to instant EMP. (?)
-Fixed some bad tooltips.
Get ---Red---Tether-->
---Red---Tether-->
Tugboat receives advanced rope, destroys entire alien invasion fleet.
Status | Released |
Author | sleeper_games |
Genre | Action |
Tags | Space |
Languages | English |
More posts
- ---Red---Tether--> 1.2 Hazard Zone Is In The Works!Jun 18, 2023
- Swirl W@tch is here! (Hyperspace Anthology Vol 2)Apr 18, 2023
- Swirl W@tch Releases On April 17thJan 18, 2023
- Red Tether Version 1.104-1.109 (Hazard Squad)Dec 20, 2022
- Red Tether Version 1.100 (Hazard Squad)May 05, 2022
- 1.1 Hazard Squad is here!May 05, 2022
- Red Tether Version 1.007-10 (Launch)Feb 01, 2022
- Red Tether Version 1.005/6 (Launch)Jan 26, 2022
- Red Tether Version 1.003/4 (Launch)Jan 20, 2022
Leave a comment
Log in with itch.io to leave a comment.