Red Tether Version​ 1.104-1.109 (Hazard Squad)



1.104 (Hazard Squad)

-Coolant missile direct damage nerfed (6 --> 4, ultra version unaffected)

-Zero Scatter-System attack cooldown nerfed (2 --> 2.5, ultra version unaffected)

-All coolant shot damage nerfed (3 --> 2)

-Saw Friend rev up rate now scales with ship pull

-Saw Friend global damage vs hostile buffed (+33%)

-Saw Friend is now affected by Sharp Tips (base damage), Hammer Lance (armor stripping) and Tug Targeting (crit chance)

-Hacked Cargo Rail now holds fire while you are near upgrades to avoid unfortunate accidents

-Increased initial attack delay for warrior class spawns

-Increased lock on range for all small craft (+25%)

-Made one hazard squad unlock a bit more obvious

-Fixed planet-killer asteroid being able to call in new honor guard while previous one isn't completely defeated yet

-Fixed explosion shield impact sfx not being affected by sfx volume option

-Fixed run load being enabled after returning from interception/endless victories

-Fixed noticeable inconsistencies with harpoon effect timeout on builds that have 1s+ tether cooldown (?)

1.105 (Hazard Squad)

-Fixed a problem preventing a hazard squad ship unlock

[b]1.106 (Hazard Squad)[/b]

-Coolant missile direct damage nerfed (4 --> 3, ultra 5)

-All coolant shot damage nerfed (2 --> 1, ultra 2)

-Fixed primary harpoon being unable to initiate target homing against smallcraft

-Fixed broadside attachments fire angle being affected by rip damage events

-Fixed a problem causing tether cooldown from teleporting harpoons being applied 2 times from secondary harpoon


1.108 (Hazard Squad)

-Added float text for when non-homing harpoons pass by smallcraft.

-Fixed a different problem preventing sharp tips and hammer lance to trigger on primary harpoon.

-Fixed hammer lance rip damage float text not being displayed with appropriate <- -> tags.

-Fixed a scenario where soundtrack would continue to play after returning to title.

-Added additional safeguards to ensure that small craft engine sound stops playing when no ships remain.




1.109 (Hazard Squad)

-Increased cursor move rate on controller inputs

-The game now only saves after zone transitions for more consistent save integrity

-Fixed items not being added to pause inventory correctly if they are picked up during autosave

-Fixed saw friend getting scaled incorrectly after boss fights end
-Changed unlock condition text for shipyard unlocks to more clearly distinguish between boss variants

Files

Red Tether Windows.zip 498 MB
Dec 19, 2022
Red Tether Linux.zip 502 MB
Dec 19, 2022

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