Red Tether Version 1.005/6 (Launch)


1.005 (Launch)

- Removed sound pitch changes during stabilizing in an attempt to resolve related crash

- Fixed Armored Shields granting full explosion immunity

- Fixed elite destroyers sometimes dropping health

- Fixed (homing?) tethers becoming locked in place when deflected by wardog melee (?)
- Enemy railguns now lead their shots while you are boosting


1.006 (Launch)


Adjustments/Balancing

- Picking up health while at max now grants improvised armor that acts like regular health, but is lost on zone transit

- Reaching 3 hearts of improvised armor converts them into a single filled heart container
- Ship 3 unlock now requires filled heart containers instead of just increasing your max

- Increased damage ticks enemies receive from burning (3 --> 4)

- Buffer Tanks: now grants a filled heart container (instead of empty one)

- Punishment System: max shield bonus increased (20% --> 25%)

- Silker Refit: shield penalty per sacrifice reduced (20% --> 15%)

- Background color option now also affects color change during heart damage invincibility

- Slightly increased collider size on most debris

- Increased health drop rate (in terms of how health drop chance gets reduced after health is droped, -100% --> -50%)

- Ripping upgrades now delays wave spawns and picking up upgrades resets the delay, reducing situations in which you would get pressured before picking up your tech

- Elite Destroyers: Increased delay between jump position marking and actual tac-jump (1.5s --> 2s)

- Elite Destroyers: Brawler Custom now carries hardlight horn instead of shock spire; also has more specific target text now
- Elite Destroyers: Brawler Custom melee projectors go on cooldown when jumping

- Elite Destroyers: Arbalest Custom A now carries regular PDC instead of ultra variant

- Advai has a couple new tips in store

Fixes

- Removed pitch change from reel sfx (potential crash cause on a small portion of systems)

- Fixed float text from harpoon impact effects not being displayed at harpoon position

- Added some safeguards to revert endless target text glitching (source yet unknown)

- Added fallback for situations when the game fails to spawn a boss in wave 20 (cause yet unknown)

- Fixed top speed limit taking effect even when boosting counter-directional to your inertia, leading to occasional uncontrollable drift
- Fixed screenshake option not taking effect

- Fixed player still having collision and taking damage after ship destruction (?)

- Fixed optical flare from datasheets sometimes remaining in scene after transit (?)

- Fixed some potential problems when multiple reinforcement marks exist simultaneously

Files

Red Tether Windows.zip 474 MB
Jan 26, 2022
Red Tether Linux.zip 481 MB
Jan 25, 2022

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