Red Tether Version 1.005/6 (Launch)
1.005 (Launch)
- Removed sound pitch changes during stabilizing in an attempt to resolve related crash
- Fixed Armored Shields granting full explosion immunity
- Fixed elite destroyers sometimes dropping health
- Fixed (homing?) tethers becoming locked in place when deflected by wardog melee (?)
- Enemy railguns now lead their shots while you are boosting
1.006 (Launch)
Adjustments/Balancing
- Picking up health while at max now grants improvised armor that acts like regular health, but is lost on zone transit
- Reaching 3 hearts of improvised armor converts them into a single filled heart container
- Ship 3 unlock now requires filled heart containers instead of just increasing your max
- Increased damage ticks enemies receive from burning (3 --> 4)
- Buffer Tanks: now grants a filled heart container (instead of empty one)
- Punishment System: max shield bonus increased (20% --> 25%)
- Silker Refit: shield penalty per sacrifice reduced (20% --> 15%)
- Background color option now also affects color change during heart damage invincibility
- Slightly increased collider size on most debris
- Increased health drop rate (in terms of how health drop chance gets reduced after health is droped, -100% --> -50%)
- Ripping upgrades now delays wave spawns and picking up upgrades resets the delay, reducing situations in which you would get pressured before picking up your tech
- Elite Destroyers: Increased delay between jump position marking and actual tac-jump (1.5s --> 2s)
- Elite Destroyers: Brawler Custom now carries hardlight horn instead of shock spire; also has more specific target text now
- Elite Destroyers: Brawler Custom melee projectors go on cooldown when jumping
- Elite Destroyers: Arbalest Custom A now carries regular PDC instead of ultra variant
- Advai has a couple new tips in store
Fixes
- Removed pitch change from reel sfx (potential crash cause on a small portion of systems)
- Fixed float text from harpoon impact effects not being displayed at harpoon position
- Added some safeguards to revert endless target text glitching (source yet unknown)
- Added fallback for situations when the game fails to spawn a boss in wave 20 (cause yet unknown)
- Fixed top speed limit taking effect even when boosting counter-directional to your inertia, leading to occasional uncontrollable drift
- Fixed screenshake option not taking effect
- Fixed player still having collision and taking damage after ship destruction (?)
- Fixed optical flare from datasheets sometimes remaining in scene after transit (?)
- Fixed some potential problems when multiple reinforcement marks exist simultaneously
Files
Get ---Red---Tether-->
---Red---Tether-->
Tugboat receives advanced rope, destroys entire alien invasion fleet.
Status | Released |
Author | sleeper_games |
Genre | Action |
Tags | Space |
Languages | English |
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- Red Tether Version 1.104-1.109 (Hazard Squad)Dec 20, 2022
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